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- on mouseDown
- repeat while the mouseDown
- puppetSprite(2, 1)
- set i to the locV of sprite 2
- set the locV of sprite 2 to i - 20
- if the locV of sprite 2 < -950 then
- set the locV of sprite 2 to -950
- else
- if the locV of sprite 2 > 82 then
- set the locV of sprite 2 to 82
- end if
- end if
- updateStage()
- end repeat
- end
-